package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 494: 无视对手能力提升状态 type Effect494 struct { node.EffectNode } func (e *Effect494) CalculatePre() bool { e.Ctx().Opp.Prop = [6]int8{} return true } func init() { input.InitEffect(input.EffectType.Skill, 494, &Effect494{}) }