package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 483: 对手{0},后出手时弱化效果翻倍 type Effect483 struct { node.EffectNode } func (e *Effect483) OnSkill() bool { for i, v := range e.SideEffectArgs { if !e.IsFirst() { // 后出手 v = v * 2 } if v == 0 { continue } e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(v)) } return true } func init() { input.InitEffect(input.EffectType.Skill, 483, &Effect483{}) }