package effect import ( "blazing/logic/service/fight/input" ) // Effect 477: {0}回合内若受到攻击,则对手{1} type Effect477 struct { RoundEffectArg0Base } func (e *Effect477) Skill_Use_ex() bool { if e.Ctx().SkillEntity == nil { return true } for i, effectId := range e.SideEffectArgs[1:] { if effectId == 0 { continue } e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(effectId)) } return true } func init() { input.InitEffect(input.EffectType.Skill, 477, &Effect477{}) }