package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 473: 若造成的伤害不足{0},则自身{1}等级+{2} type Effect473 struct { node.EffectNode } func (e *Effect473) Skill_Use() bool { damageThreshold := int(e.Args()[0].IntPart()) damageDone := e.Ctx().Our.SumDamage if damageDone.IntPart() < int64(damageThreshold) { effectType := int(e.Args()[1].IntPart()) // XX类型 effectValue := int(e.Args()[2].IntPart()) // 等级+n e.Ctx().Our.SetProp(e.Ctx().Our, int8(effectType), int8(effectValue)) } return true } func init() { input.InitEffect(input.EffectType.Skill, 473, &Effect473{}) }