package effect import ( "blazing/logic/service/fight/input" ) // Effect 471: 先出手时{0}回合内免疫异常状态 type Effect471 struct { RoundEffectArg0Base can bool } func init() { input.InitEffect(input.EffectType.Skill, 471, &Effect471{}) } func (e *Effect471) EFFect_Befer(in *input.Input, effEffect input.Effect) bool { if !e.can { return true } if in != e.Ctx().Opp { return true } if input.IS_Stat(effEffect) { return false } return true } func (e *Effect471) OnSkill() bool { if e.IsFirst() { // 先出手 e.can = true } return true } func init() { input.InitEffect(input.EffectType.Skill, 191, &Effect191{}) } // Effect 191: {0}回合内免疫并反弹所有受到的异常状态 type Effect191 struct { RoundEffectArg0Base } func (e *Effect191) EFFect_Befer(in *input.Input, effEffect input.Effect) bool { if in != e.Ctx().Opp { return true } if input.IS_Stat(effEffect) { statusEffect1 := e.Ctx().Our.InitEffect(input.EffectType.Status, int(effEffect.ID().Suffix())) if statusEffect1 != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect1) } return false } return true }