package effect import ( element "blazing/common/data/Element" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 464: 遇到天敌时{0}%令对手烧伤 type Effect464 struct { node.EffectNode } func (e *Effect464) OnSkill() bool { t, _ := element.Calculator.GetOffensiveMultiplier(e.Ctx().Opp.CurrentPet.Type, e.Ctx().Our.CurrentPet.Type) if t <= 1 { return true } chance := e.Args()[0].IntPart() success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { burnEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Burned)) if burnEffect != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, burnEffect) } } return true } func init() { input.InitEffect(input.EffectType.Skill, 464, &Effect464{}) }