package effect import ( "blazing/logic/service/fight/input" ) // Effect 424: {0}回合内对手每回合速度等级{1} type Effect424 struct { RoundEffectArg0Base } func (e *Effect424) Skill_Use() bool { e.Ctx().Opp.SetProp(e.Ctx().Our, 4, int8(e.Args()[1].IntPart())) return true } func init() { input.InitEffect(input.EffectType.Skill, 424, &Effect424{}) }