package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 412: 若自身体力小于1/{0},则每次攻击不消耗PP值 type Effect412 struct { node.EffectNode } func (e *Effect412) HookPP(count *int) bool { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() currentHp := e.Ctx().Our.CurrentPet.GetHP() threshold := maxHp.Div(e.Args()[0]) // 1/n if currentHp.Cmp(threshold) < 0 { *count = 0 } return true } func init() { input.InitEffect(input.EffectType.Skill, 412, &Effect412{}) }