package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // Effect 173: 先出手时,{0}%概率令对方{1} type Effect173 struct { node.EffectNode } func (e *Effect173) OnSkill() bool { if e.IsFirst() { // 先出手 chance := e.Args()[0].IntPart() success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart())) // 以麻痹为例 if statusEffect != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect) } } } return true } func init() { input.InitEffect(input.EffectType.Skill, 173, &Effect173{}) }