package effect import ( "blazing/logic/service/fight/input" ) // Effect 169: {0}回合内每回合额外附加{1}%概率令对手{2} type Effect169 struct { RoundEffectArg0Base } func (e *Effect169) OnSkill() bool { chance := e.Args()[1].IntPart() success, _, _ := e.Input.Player.Roll(int(chance), 100) if success { // 添加异常状态 statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例 if statusEffect != nil { e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect) } } return true } func init() { input.InitEffect(input.EffectType.Skill, 169, &Effect169{}) }