package effect import ( "blazing/logic/service/fight/input" ) // Effect 165: {0}回合内每回合防御和特防等级+{1} type Effect165 struct { RoundEffectArg0Base } func (e *Effect165) Skill_Use() bool { e.Ctx().Our.SetProp(e.Ctx().Our, 1, int8(e.SideEffectArgs[1])) e.Ctx().Our.SetProp(e.Ctx().Our, 3, int8(e.SideEffectArgs[1])) return true } func init() { input.InitEffect(input.EffectType.Skill, 165, &Effect165{}) }