package effect import ( "blazing/logic/service/fight/input" ) // Effect 157: {0}回合内若受到攻击,对手防御等级-1、特防等级-1、命中等级-1 type Effect157 struct { RoundEffectArg0Base } func (e *Effect157) Skill_Use_ex() bool { if e.Ctx().SkillEntity == nil { return true } e.Ctx().Opp.SetProp(e.Ctx().Our, 1, -1) e.Ctx().Opp.SetProp(e.Ctx().Our, 3, -1) e.Ctx().Opp.SetProp(e.Ctx().Our, 5, -1) return true } func init() { input.InitEffect(input.EffectType.Skill, 157, &Effect157{}) }