package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "github.com/alpacahq/alpacadecimal" ) // 410. 伤害提升n%(PVP无效)(a1: n) type NewSel410 struct { NewSel0 } func (e *NewSel410) DamageAdd(t *info.DamageZone) bool { if !e.IsOwner() { return true } if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } if t.Type != info.DamageType.Red { return true } if e.Ctx().Our.Player == nil || e.Ctx().Our.Player.Getfightinfo().Status != info.BattleMode.FIGHT_WITH_NPC { return true } t.Damage = t.Damage.Add(t.Damage.Mul(e.Args()[0]).Div(alpacadecimal.NewFromInt(100))) return true } func init() { input.InitEffect(input.EffectType.NewSel, 410, &NewSel410{}) }