package controller import ( "blazing/common/data/socket" "blazing/common/socket/errorcode" "blazing/logic/service/pet" ) // 获取精灵信息 func (h *Controller) GetPetInfo( data *pet.InInfo, c *socket.Player) (result *pet.OutInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 return nil, 0 } // 精灵背包仓库切换 func (h *Controller) PetRelease( data *pet.PetReleaseInboundInfo, c *socket.Player) ( result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 return nil, 0 }