package service import ( "blazing/common/data/share" "blazing/common/data/xmlres" "blazing/cool" "blazing/modules/blazing/model" "context" "time" "github.com/gogf/gf/v2/os/glog" "github.com/gogf/gf/v2/os/gtime" ) // 是否注册,如果注册过,那么就会产生用户player信息 func (s *InfoService) IsReg() bool { m := s.GModel(s.Model) record, err := m.One() if err != nil { return false } if record != nil { return true } return false } // 实现注册,id+昵称+颜色 func (s *InfoService) Reg(nick string, color uint32) { if s.IsReg() { return } t := model.NewPlayer() t.PlayerID = uint64(s.userid) //设置用户信息 t.Data = model.NewPlayerInfo() t.Data.Nick = nick // for i := 0; i < 80; i++ { //超NO芯片填充 // t.Data.NonoChipList[i] = 255 // } t.Data.Color = color t.Data.RegisterTime = uint32(time.Now().Unix()) //写入注册时间 _, err := cool.DBM(s.Model).Data(t).FieldsEx("id").Insert() if err != nil { glog.Error(context.Background(), err) return } //go s.InitTask() } func (s *InfoService) Person(userid uint32) *model.PlayerInfo { m := cool.DBM(s.Model).Where("player_id", userid) var tt model.PlayerEX err := m.Scan(&tt) if err != nil { return nil } ret := tt.Data return &ret } func (s *InfoService) Personself() *model.PlayerInfo { m := cool.DBM(s.Model).Where("player_id", s.userid) var tt model.PlayerEX err := m.Scan(&tt) if err != nil { return nil } if !IsToday(tt.LastResetTime) { //判断是否是今天 //每天login时候检查重置时间,然后把电池,任务,挖矿重置 //挖矿需要单独存,因为防止多开挖矿 tt.LastResetTime = gtime.Now() //每天login时候检查重置时间,然后把电池,任务,挖矿重置 //挖矿需要单独存,因为防止多开挖矿 tt.Data.TimeToday = 0 //重置电池 for i := 400; i < 500; i++ { //每日任务区段 tttL, ok := xmlres.TaskMap[i] if ok { if tttL.Type == 1 { //日常任务 tt.Data.SetTask(i, model.Unaccepted) } } } for i := 0; i < 50; i++ { //每日任务区段 tt.Data.DailyResArr[i] = 0 //重置每日任务 } //defer t.Service.Talk_Reset() _, err := m.Save(tt) if err != nil { panic(err) } } ret := tt.Data return &ret } func (s *InfoService) Kick(id uint32) { cool.Loger.Info(context.TODO(), "服务器收到踢人") useid1, err := share.ShareManager.GetUserOnline(id) if err != nil { return } cl, ok := cool.GetClient(useid1) if ok { err := cl.KickPerson(id) //实现指定服务器踢人 if err != nil { return } } } func (s *InfoService) Save(data model.PlayerInfo) { m := s.GModel(s.Model) var tt model.PlayerEX m.Scan(&tt) tt.Data = data _, err := m.Save(tt) if err != nil { panic(err) } } type InfoService struct { BaseService } func NewInfoService(id uint32) *InfoService { return &InfoService{ BaseService: BaseService{userid: id, Service: &cool.Service{Model: model.NewPlayer(), UniqueKey: map[string]string{ "player_id": "角色名称不能重复", }}, }, } }