package player import ( "blazing/cool" "blazing/logic/service/common" "blazing/modules/blazing/model" "time" ) // NewPlayer 使用 Options 模式创建 Player 实例 func NewPlayer(opts ...PlayerOption) *Player { p := &Player{ HavePVPinfo: make([]common.PlayerI, 0), baseplayer: newbaseplayer(), } p.monsters = generateThreeUniqueNumbers() p.Done = NewDone(p) //发布订阅事件 p.StopChan = cool.Cron.ScheduleFunc(10*time.Second, func() { if p.Canmon != 0 { //已经进入地图或者没在战斗中,就可以刷新怪 p.SpawnMonsters() } }) for _, opt := range opts { opt(p) } return p } func NewAI_player(i *model.PlayerInfo) *AI_player { ret := &AI_player{ baseplayer: newbaseplayer(), } ret.Info = i //ret.Info.Nick = xmlres.PetMAP[int(m.ID)].DefName return ret }