package pet import ( "blazing/logic/service/common" "blazing/modules/blazing/model" ) type InInfo struct { Head common.TomeeHeader `cmd:"2301" struc:"skip"` CatchTime uint32 } type OutInfo struct { model.PetInfo } // PetReleaseOutboundInfo 宠物释放出站消息 type PetReleaseOutboundInfo struct { HomeEnergy uint32 `json:"home_energy" fieldDescription:"暂定0" autoCodec:"true" uint:"true"` FirstPetTime uint32 `json:"first_pet_time" fieldDescription:"精灵生成时间" autoCodec:"true" uint:"true"` Flag uint32 PetInfo model.PetInfo `json:"pet_info" fieldDescription:"精灵信息" autoCodec:"true"` } // 放入背包或者加入仓库 type PetReleaseInboundInfo struct { Head common.TomeeHeader `cmd:"2304" struc:"skip"` CatchTime uint32 `json:"catch_time" fieldDescription:"精灵生成时间" autoCodec:"true" uint:"true"` Flag uint32 `json:"flag" fieldDescription:"0为放入仓库,1为放入背包" autoCodec:"true" uint:"true"` } type PetShowInboundInfo struct { Head common.TomeeHeader `cmd:"2305" struc:"skip"` CatchTime uint32 `codec:"catchTime" inboundMessageType:"Pet_Show"` Flag uint32 `codec:"flag"` } type PetShowOutboundInfo struct { UserID uint32 `codec:"UserID" description:"米米号"` CatchTime uint32 `codec:"CatchTime" description:"精灵获得的时间"` ID uint32 `codec:"PetID" description:"精灵编号"` Flag uint32 `codec:"flag" description:"1为显示 0为收回"` Dv uint32 `codec:"dv" description:"个体"` Shiny uint32 `codec:"shiny" description:"闪光状态标识"` SkinID uint32 `codec:"skinID" description:"皮肤ID"` Reserved1 [3]uint32 } type PetOneCureInboundInfo struct { Head common.TomeeHeader `cmd:"2310" struc:"skip"` CatchTime uint32 `json:"catchTime" fieldDescription:"精灵捕捉时间" uint:"true"` } // PetOneCureOutboundInfo 宠物单个治疗出站消息 type PetOneCureOutboundInfo struct { CatchTime uint32 `json:"catchTime" fieldDescription:"精灵捕捉时间" uint:"true"` } type PET_ROWEI struct { Head common.TomeeHeader `cmd:"2321" struc:"skip"` ID uint32 CatchTime uint32 `json:"catchTime" fieldDescription:"精灵捕捉时间" uint:"true"` } type PET_RETRIEVE struct { Head common.TomeeHeader `cmd:"2322" struc:"skip"` //ID uint32 CatchTime uint32 `json:"catchTime" fieldDescription:"精灵捕捉时间" uint:"true"` } // PetDefaultInboundInfo // 实现了InboundMessage接口 type PetDefaultInboundInfo struct { Head common.TomeeHeader `cmd:"2308" struc:"skip"` CatchTime uint32 `json:"catchTime" fieldDescription:"精灵捕捉时间" uint:"true" autoCodec:"true" inboundMessageType:"Pet_Default"` } // PetDefaultOutboundInfo // 实现了OutboundMessage接口 type PetDefaultOutboundInfo struct { IsDefault uint32 `json:"isDefault" fieldDescription:"0: 首发设置失败,1: 首发设置成功" uint:"true" autoCodec:"true" outboundMessageType:"Pet_Default"` } // C2S_IS_COLLECT 前端(Client)→后端(Server):精灵收集任务状态查询请求包 type C2S_IS_COLLECT struct { Head common.TomeeHeader `cmd:"2313" struc:"skip"` Type uint32 `json:"type" msgpack:"type"` // 收集类型:301=太空站10胜;1=精灵收集计划一期第一种;2=精灵收集计划一期第二种 } // S2C_IS_COLLECT 后端(Server)→前端(Client):精灵收集任务状态查询回包 // 补充说明: // 1. 此包同时适用于「精灵收集计划」和「太空站10胜送主宠」场景 // 2. isCom=0(未领取)时,才可调用 PRIZE_OF_PETKING(2317) 协议领取精灵 // 3. isCom=1(已完成/已领取)时,代表奖励已领取,无需再调用领取协议 type S2C_IS_COLLECT struct { ID uint32 `json:"id" msgpack:"id"` // 收集类型:301=太空站10胜;1=精灵收集计划一期第一种;2=精灵收集计划一期第二种 IsCom uint32 `json:"isCom" msgpack:"isCom"` // 是否完成/是否已领取:0=未完成/未领取;1=已完成/已领取 }