package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // n回合自身受到物理攻击伤害减半 // ---- Effect50 ---- type Effect50 struct { node.EffectNode StatusID int } func (e *Effect50) Damage_DIV_ex(t *info.DamageZone) bool { if !e.Hit() { return true } if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() != info.Category.PHYSICAL { return true } //fmt.Println("Effect50_o", t.Damage) if t.Type == info.DamageType.Red { t.Damage = t.Damage.Div(alpacadecimal.NewFromInt(2)) } //fmt.Println("Effect50_n", t.Damage) return true } func (e *Effect50) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } // ---- 注册所有效果 ---- func init() { input.InitEffect(input.EffectType.Skill, 50, &Effect50{}) }