package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/pet" "blazing/logic/service/player" ) func (h *Controller) IS_COLLECT( data *pet.C2S_IS_COLLECT, c *player.Player) (result *pet.S2C_IS_COLLECT, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &pet.S2C_IS_COLLECT{ ID: data.Type, IsCom: 0, } return result, 0 }