package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/pet" "blazing/logic/service/player" "github.com/samber/lo" ) func (h Controller) PetEVdiy(data *pet.PetEV, c *player.Player) (result *pet.S2C_50001, err errorcode.ErrorCode) { _, onpet, ok := c.FindPet(data.CacthTime) if !ok { return nil, errorcode.ErrorCodes.Err10401 } //分配超过510的数据 if lo.Sum(data.EVs[:]) > 510 { return nil, errorcode.ErrorCodes.Err10401 } for i, v := range data.EVs { //分配超过255的数据 if v > 255 { return nil, errorcode.ErrorCodes.Err10401 } //分配比之前点数少的 if v < onpet.Ev[i] { return nil, errorcode.ErrorCodes.Err10401 } } if lo.Sum(data.EVs[:]) < lo.Sum(onpet.Ev[:]) { return nil, errorcode.ErrorCodes.Err10401 } USEEV1 := lo.Sum(data.EVs[:]) - lo.Sum(onpet.Ev[:]) //加的比池子还多 if USEEV1 > c.Info.EVPool { return nil, errorcode.ErrorCodes.Err10401 } onpet.Ev = data.EVs onpet.CalculatePetPane() c.Info.EVPool -= USEEV1 result = &pet.S2C_50001{} result.UseEV = USEEV1 return result, 0 }