package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "blazing/logic/service/pet" "blazing/logic/service/player" "blazing/modules/config/service" "blazing/modules/player/model" "github.com/alpacahq/alpacadecimal" "github.com/gogf/gf/v2/util/grand" ) const ( petFusionCost = 1000 petFusionKeepAuxItemID = 300043 petFusionFailureItemID = 300044 petFusionSoulID = 1000017 ) func (h Controller) PetFusion(data *C2S_PetFusion, c *player.Player) (result *pet.PetFusionInfo, err errorcode.ErrorCode) { result = &pet.PetFusionInfo{ SoulID: petFusionSoulID, } if data.Mcatchtime == data.Auxcatchtime { return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady } _, masterPet, ok := c.FindPet(data.Mcatchtime) if !ok { return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady2 } masterCfg, ok := xmlres.PetMAP[int(masterPet.ID)] if !ok || masterCfg.FuseMaster == 0 { return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady3 } _, auxPet, ok := c.FindPet(data.Auxcatchtime) if !ok { return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady2 } auxCfg, ok := xmlres.PetMAP[int(auxPet.ID)] if !ok || auxCfg.FuseSub == 0 { return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady3 } materialCounts := collectItemCounts(data.Item1[:]) if !hasEnoughItems(c, materialCounts) { return result, errorcode.ErrorCodes.ErrInsufficientItems } materialService := service.NewPetFusionMaterialService() effect := int(materialService.Data(data.Item1)) if effect == 0 { return result, errorcode.ErrorCodes.ErrSpiritOrbNotExists } fusionService := service.NewPetFusionService() resultPetID := int(fusionService.Data(masterPet.ID, auxPet.ID, masterPet.Level+auxPet.Level)) if !c.GetCoins(petFusionCost) { return result, errorcode.ErrorCodes.ErrSunDouInsufficient10016 } consumeItems(c, materialCounts) c.Info.Coins -= petFusionCost if resultPetID == 0 { if useOptionalItem(c, data.GoldItem1[:], petFusionFailureItemID) { result.CostItemFlag = 1 } else if auxPet.Level > 5 { auxPet.Downgrade(auxPet.Level - 5) } else { auxPet.Downgrade(1) } return &pet.PetFusionInfo{}, 0 } natureID := int32(-1) if auxPet.Nature == masterPet.Nature { natureID = int32(auxPet.Nature) } dv1 := alpacadecimal.NewFromInt(2).Div(alpacadecimal.NewFromInt(3)).Mul(alpacadecimal.NewFromInt(int64(masterPet.Dv))) dv2 := alpacadecimal.NewFromInt(1).Div(alpacadecimal.NewFromInt(3)).Mul(alpacadecimal.NewFromInt(int64(auxPet.Dv))) dv := dv1.Add(dv2).Add(alpacadecimal.NewFromInt(1)).IntPart() newPet := model.GenPetInfo(resultPetID, int(dv), int(natureID), effect, 1, nil, -1) newPet.OldCatchTime = masterPet.CatchTime shinyChance := 1 if masterPet.IsShiny() || auxPet.IsShiny() { shinyChance = 50 } if masterPet.IsShiny() && auxPet.IsShiny() { shinyChance = 100 } if grand.Meet(shinyChance, 100) { newPet.RandomByWeightShiny() } c.Service.Pet.PetAdd(newPet, 0) //println(c.Info.UserID, "θΏ›θ‘Œθžεˆ", len(c.Info.PetList), masterPet.ID, auxPet.ID, newPet.ID) c.PetDel(data.Mcatchtime) if useOptionalItem(c, data.GoldItem1[:], petFusionKeepAuxItemID) { result.CostItemFlag = 1 } else { c.PetDel(data.Auxcatchtime) } result.ObtainTime = newPet.CatchTime result.StarterCpTm = newPet.ID return result, 0 } func collectItemCounts(itemIDs []uint32) map[uint32]int { counts := make(map[uint32]int, len(itemIDs)) for _, itemID := range itemIDs { counts[itemID]++ } return counts } func hasEnoughItems(c *player.Player, itemCounts map[uint32]int) bool { if len(itemCounts) == 0 { return true } itemIDs := make([]uint32, 0, len(itemCounts)) for itemID := range itemCounts { itemIDs = append(itemIDs, itemID) } hadItems := c.Service.Item.CheakItemM(itemIDs...) ownedCounts := make(map[uint32]int64, len(hadItems)) for _, item := range hadItems { ownedCounts[item.ItemId] = item.ItemCnt } for itemID, need := range itemCounts { if ownedCounts[itemID] < int64(need) { return false } } return true } func consumeItems(c *player.Player, itemCounts map[uint32]int) { for itemID, count := range itemCounts { _ = c.Service.Item.UPDATE(itemID, -count) } } func useOptionalItem(c *player.Player, itemIDs []uint32, target uint32) bool { if c.Service.Item.CheakItem(target) <= 0 { return false } for _, itemID := range itemIDs { if itemID == target { _ = c.Service.Item.UPDATE(target, -1) return true } } return false }