package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "github.com/alpacahq/alpacadecimal" ) /** * n回合内,自身造成的伤害为m倍 */ func init() { input.InitEffect(input.EffectType.Skill, 90, &Effect90{}) input.InitEffect(input.EffectType.Skill, 53, &Effect90{}) } // Effect 90: {0}回合内自身造成的伤害为{1}倍 type Effect90 struct { RoundEffectSideArg0Base } func (e *Effect90) Damage_Mul(t *info.DamageZone) bool { if t.Type == info.DamageType.Red { t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(e.SideEffectArgs[1]))) } return true }