package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "blazing/common/utils" "blazing/cool" "blazing/logic/service/item" "blazing/logic/service/player" "blazing/logic/service/user" "blazing/modules/player/model" "strings" ) // PlayerAim 玩家射击操作 // data: 包含射击信息的输入数据 // player: 当前玩家对象 // 返回: 射击结果和错误码 func (h Controller) PlayerAim(data *AimatInboundInfo, player *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) { result = &user.AimatOutboundInfo{ ItemId: data.ItemId, Point: data.Point, ShootType: data.ShootType, UserId: player.Info.UserID, } player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // PlayerChat 玩家聊天功能 // data: 包含聊天消息的输入数据 // player: 当前玩家对象 // 返回: 聊天结果和错误码 func (h Controller) PlayerChat(data *ChatInboundInfo, player *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) { result = &user.ChatOutboundInfo{ Message: utils.RemoveLast(data.Message), SenderNickname: player.Info.Nick, SenderId: player.Info.UserID, } result.Message = cool.Filter.Replace(result.Message, '*') player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // ChangePlayerColor 修改玩家颜色,消耗50赛尔豆 // data: 包含颜色信息的输入数据 // player: 当前玩家对象 // 返回: 颜色更改结果和错误码 func (h Controller) ChangePlayerColor(data *ChangeColorInboundInfo, player *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) { const changeColorCost = 50 if !player.GetCoins(changeColorCost) { return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016 } player.Info.Coins -= changeColorCost player.Info.Color = data.Color player.Info.Texture = 0 result = &user.ChangeColorOutboundInfo{ UserId: player.Info.UserID, Color: data.Color, Coins: player.Info.Coins, Texture: player.Info.Texture, } player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // ChangePlayerDoodle 修改玩家涂鸦,消耗50赛尔豆 // data: 包含涂鸦信息的输入数据 // player: 当前玩家对象 // 返回: 涂鸦更改结果和错误码 func (h Controller) ChangePlayerDoodle(data *ChangeDoodleInboundInfo, player *player.Player) (result *user.ChangeDoodleOutboundInfo, err errorcode.ErrorCode) { const changeDoodleCost = 50 if !player.GetCoins(changeDoodleCost) { return nil, errorcode.ErrorCodes.ErrSunDouInsufficient10016 } player.Info.Coins -= changeDoodleCost info, ok := xmlres.ItemsMAP[int(data.Id)] if !ok { return nil, errorcode.ErrorCodes.ErrSystemBusy } player.Info.Texture = uint32(info.Texture) player.Info.Color = uint32(info.Texture) result = &user.ChangeDoodleOutboundInfo{ UserId: player.Info.UserID, Color: player.Info.Color, Coins: player.Info.Coins, Texture: player.Info.Texture, } player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // ChangeNONOColor 修改NONO颜色 // data: 包含NONO颜色信息的输入数据 // player: 当前玩家对象 // 返回: NONO颜色更改结果和错误码 func (h Controller) ChangeNONOColor(data *ChangeNONOColorInboundInfo, player *player.Player) (result *user.ChangeNONOColorOutboundInfo, err errorcode.ErrorCode) { //player.Info.Coins -= 200 player.Info.NONO.NonoColor = data.Color result = &user.ChangeNONOColorOutboundInfo{ UserID: player.Info.UserID, Color: player.Info.Color, } player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // DanceAction 跳舞动作 // data: 包含跳舞类型信息的输入数据 // player: 当前玩家对象 // 返回: 跳舞动作结果和错误码 func (h Controller) DanceAction(data *C2SDanceAction, player *player.Player) (result *user.S2CDanceAction, err errorcode.ErrorCode) { result = &user.S2CDanceAction{ Type: data.Type, UserID: player.Info.UserID, } player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // PeopleTransform 人物变形 // data: 包含变形信息的输入数据 // player: 当前玩家对象 // 返回: 变形结果和错误码 func (h Controller) PeopleTransform(data *C2SPEOPLE_TRANSFROM, player *player.Player) (result *user.S2CPEOPLE_TRANSFROM, err errorcode.ErrorCode) { result = &user.S2CPEOPLE_TRANSFROM{ SuitID: data.SuitID, UserID: player.Info.UserID, } player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // ChangePlayerCloth 更换玩家服装 // data: 包含服装信息的输入数据 // player: 当前玩家对象 // 返回: 服装更改结果和错误码 func (h Controller) ChangePlayerCloth(data *ChangePlayerClothInboundInfo, player *player.Player) (result *item.ChangePlayerClothOutboundInfo, err errorcode.ErrorCode) { result = &item.ChangePlayerClothOutboundInfo{ UserID: player.Info.UserID, ClothList: make([]model.PeopleItemInfo, 0), } for _, clothID := range data.ClothList { if player.Service.Item.Exist(clothID) { result.ClothList = append(result.ClothList, model.PeopleItemInfo{ID: clothID, Level: 1}) } } player.Info.Clothes = result.ClothList player.GetSpace().Broadcast(player, data.Head.CMD, result) return } // ChangePlayerName 处理控制器请求。 func (h Controller) ChangePlayerName(data *ChangePlayerNameInboundInfo, c *player.Player) (result *user.ChangePlayerNameOutboundInfo, err errorcode.ErrorCode) { newNickname := cool.Filter.Replace(strings.Trim(data.Nickname, "\x00"), '*') c.Info.Nick = newNickname result = &user.ChangePlayerNameOutboundInfo{ Nickname: newNickname, UserID: c.Info.UserID, } c.GetSpace().Broadcast(c, data.Head.CMD, result) return result, 0 } // ChangeTile 处理控制器请求。 func (h Controller) ChangeTile(data *ChangeTitleInboundInfo, c *player.Player) (result *user.ChangeTitleOutboundInfo, err errorcode.ErrorCode) { result = &user.ChangeTitleOutboundInfo{ UserID: c.Info.UserID, } if data.TileID == 0 { return result, 0 } if !c.Service.Title.Can(data.TileID) { return nil, errorcode.ErrorCodes.ErrSystemError } c.Info.Title = data.TileID result.TileID = data.TileID c.GetSpace().Broadcast(c, data.Head.CMD, result) return result, 0 }