package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "blazing/logic/service/fight" "blazing/logic/service/pet" "blazing/logic/service/player" "github.com/jinzhu/copier" ) // GetPetInfo 获取精灵信息 // data: 包含精灵捕获时间的输入信息 // player: 当前玩家对象 // 返回: 精灵信息和错误码 func (h Controller) GetPetInfo( data *pet.InInfo, player *player.Player) (result *pet.OutInfo, err errorcode.ErrorCode) { _, petInfo, found := player.FindPet(data.CatchTime) if found { result = &pet.OutInfo{ PetInfo: *petInfo, } return result, 0 } ret := player.Service.Pet.PetInfo_One(data.CatchTime) if ret == nil { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } result = &pet.OutInfo{ PetInfo: ret.Data, } return result, 0 } // GetPetList 获取仓库列表 // data: 空输入结构 // player: 当前玩家对象 // 返回: 精灵列表和错误码 func (h Controller) GetPetList( data *pet.GetPetListInboundEmpty, player *player.Player) (result *pet.GetPetListOutboundInfo, err errorcode.ErrorCode) { result = &pet.GetPetListOutboundInfo{} petList := player.Service.Pet.PetInfo(0) // 获取未放生的精灵 result.ShortInfoList = make([]pet.PetShortInfo, len(petList)) for i, petItem := range petList { copier.Copy(&result.ShortInfoList[i], &petItem.Data) } return result, 0 } // GetPetReleaseList 获取放生列表 // data: 空输入结构 // player: 当前玩家对象 // 返回: 放生精灵列表和错误码 func (h Controller) GetPetReleaseList( data *pet.GetPetListFreeInboundEmpty, player *player.Player) (result *pet.GetPetListOutboundInfo, err errorcode.ErrorCode) { result = &pet.GetPetListOutboundInfo{} petList := player.Service.Pet.PetInfo(1) // 获取已放生的精灵 result.ShortInfoList = make([]pet.PetShortInfo, len(petList)) for i, petItem := range petList { copier.Copy(&result.ShortInfoList[i], &petItem.Data) } return result, 0 } // PetReleaseToWarehouse 将精灵从仓库包中放生 // data: 包含精灵ID和捕获时间的输入信息 // player: 当前玩家对象 // 返回: 无数据和错误码 func (h Controller) PetReleaseToWarehouse( data *pet.PET_ROWEI, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { _, _, inBag := player.FindPet(data.CatchTime) freeForbidden := xmlres.PetMAP[int(data.ID)].FreeForbidden // 如果背包没找到,再放入背包 if inBag || freeForbidden == 1 { return nil, errorcode.ErrorCodes.ErrCannotReleaseNonWarehouse } if !player.Service.Pet.UPdateFree(data.CatchTime, 1) { return nil, errorcode.ErrorCodes.ErrSystemError } return nil, err } // PetRetrieveFromWarehouse 领回包 func (h Controller) PetRetrieveFromWarehouse( data *pet.PET_RETRIEVE, player *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 //如果背包没找到,再放入背包 if _, _, ok := player.FindPet(data.CatchTime); !ok { if !player.Service.Pet.UPdateFree(data.CatchTime, 0) { return nil, errorcode.ErrorCodes.ErrSystemError } } return nil, 0 } // TogglePetBagWarehouse 精灵背包仓库切换 func (h Controller) TogglePetBagWarehouse( data *pet.PetReleaseInboundInfo, player *player.Player) ( result *pet.PetReleaseOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 //放入背包=数据库置1+添加到背包+pet release发包 仓库=数据库置0+移除背包 设置首发等于取到首发精灵后重新排序 //这里只修改,因为添加和移除背包在宠物获取时已经做了 result = &pet.PetReleaseOutboundInfo{} result.Flag = uint32(data.Flag) //擂台住不能换精灵 if player.GetSpace().Owner.UserID == player.Info.UserID { return result, errorcode.ErrorCodes.ErrChampionCannotSwitch } switch data.Flag { case 0: index, pet, ok := player.FindPet(data.CatchTime) if ok { // ========== 新增:index合法性校验 ========== if index < 0 || index >= len(player.Info.PetList) { return result, errorcode.ErrorCodes.ErrPokemonIDMismatch } if !player.Service.Pet.UPdate(*pet) { return result, errorcode.ErrorCodes.ErrSystemError } player.Info.PetList = append(player.Info.PetList[:index], player.Info.PetList[index+1:]...) } // break // 只移除第一个匹配值,若需移除所有,可省略 break 继续循环 case 1: if len(player.Info.PetList) < 6 { //todo 背包 _, _, ok := player.FindPet(data.CatchTime) //如果背包没找到,再放入背包 if !ok { r := player.Service.Pet.PetInfo_One(data.CatchTime) if r == nil { return result, errorcode.ErrorCodes.ErrPokemonNotExists } player.Info.PetList = append(player.Info.PetList, r.Data) result.PetInfo = r.Data } } } if len(player.Info.PetList) > 0 { result.FirstPetTime = player.Info.PetList[0].CatchTime //设置首发 } return result, 0 } // PlayerShowPet 精灵展示 func (h Controller) PlayerShowPet( data *pet.PetShowInboundInfo, player *player.Player) (result *pet.PetShowOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 result = &pet.PetShowOutboundInfo{} _, currentPet, ok := player.FindPet(data.CatchTime) if ok { copier.Copy(&result, currentPet) result.Flag = data.Flag result.UserID = data.Head.UserID defer player.GetSpace().Broadcast(player, data.Head.CMD, result) } return } // PetOneCure 单体治疗 func (h Controller) PetOneCure( data *pet.PetOneCureInboundInfo, player *player.Player) (result *pet.PetOneCureOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 if player.GetSpace().Owner.UserID == player.Info.UserID { return result, errorcode.ErrorCodes.ErrChampionCannotHeal } _, currentPet, ok := player.FindPet(data.CatchTime) if ok { defer currentPet.Cure() } return &pet.PetOneCureOutboundInfo{ CatchTime: data.CatchTime, }, 0 } // PetFirst 精灵首发 func (h Controller) PetFirst( data *pet.PetDefaultInboundInfo, player *player.Player) (result *pet.PetDefaultOutboundInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 //擂台住不能换精灵 if player.GetSpace().Owner.UserID == player.Info.UserID { return result, errorcode.ErrorCodes.ErrChampionCannotSwitch } result = &pet.PetDefaultOutboundInfo{} index, _, ok := player.FindPet(data.CatchTime) if ok && index != 0 { player.Info.PetList[index], player.Info.PetList[0] = player.Info.PetList[0], player.Info.PetList[index] result.IsDefault = 1 } return result, 0 } // SetPetExp 设置宠物经验 func (h Controller) SetPetExp(data *pet.PetSetExpInboundInfo, player *player.Player) (result *pet.PetSetExpOutboundInfo, err errorcode.ErrorCode) { _, currentPet, found := player.FindPet(data.CatchTime) if found && currentPet.Level < 100 { player.AddPetExp(currentPet, data.Exp) return &pet.PetSetExpOutboundInfo{ Exp: player.Info.ExpPool, }, 0 } return &pet.PetSetExpOutboundInfo{ Exp: player.Info.ExpPool, }, errorcode.ErrorCodes.ErrSystemError }