package controller import ( "blazing/common/data/entity" "blazing/logic/service/system" ) func (h Controller) SystemTimeInfo(data *system.SystemTimeInfo, c *entity.Player) { data.Def() //fmt.Println("登录成功") //log.Printf("任务 %s 执行中,已登录状态: %v\n", , lw.IsLoggedIn()) }