package socket import ( "blazing/cool" "blazing/logic/service/player" "context" "fmt" ) func (h *Server) KickPerson(a int) error { cool.Loger.Info(context.TODO(), "检测到踢人请求", a) return player.KickPlayer(uint32(a)) } func (h *Server) QuitSelf(a int) error { //TODO 这里待退出 fmt.Println("检测到退出请求") h.quit = true return nil }