package controller import ( "blazing/common/socket/errorcode" "blazing/logic/service/common" "blazing/logic/service/player" "blazing/logic/service/space" "blazing/logic/service/user" "github.com/jinzhu/copier" ) // UserSimInfo 根据用户ID获取模拟用户信息 // data: 包含用户ID的输入信息 // c: 玩家对象 // 返回: 模拟用户信息及错误码 func (h Controller) UserSimInfo(data *user.SimUserInfoInboundInfo, c *player.Player) (result *user.SimUserInfoOutboundInfo, err errorcode.ErrorCode) { ret := &user.SimUserInfoOutboundInfo{} copier.Copy(ret, c.Service.Person(data.UserId)) return ret, 0 } // UserMoreInfo 获取用户的更多信息。 // data: 包含用户ID的输入信息。 // c: 当前玩家对象。 // 返回: 包含用户更多信息的输出结果和错误码。 func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.Player) (result *user.MoreUserInfoOutboundInfo, err errorcode.ErrorCode) { ret := &user.MoreUserInfoOutboundInfo{} info := c.Service.Person(data.UserId) copier.Copy(ret, info) //todo 待实现 return ret, 0 } func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) { ret := &user.AimatOutboundInfo{ ItemId: data.ItemId, Point: data.Point, ShootType: data.ShootType, UserId: c.Info.UserID, } defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) { data.Head.Result = 0 player.SendPack(data.Head.Pack(ret)) }) return ret, -1 } func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) { result = &user.ChatOutboundInfo{ Message: data.Message, SenderNickname: c.Info.Nick, SenderId: c.Info.UserID, } defer space.GetSpace(c.Info.MapID).User.IterCb(func(playerID uint32, v common.PlayerI) { v.SendPack(data.Head.Pack(result)) }) return nil, -1 }