package controller import ( "blazing/common/data/socket" "blazing/common/socket/errorcode" "blazing/logic/service/room" ) // 获取基地物品 func (h Controller) OnFitmentUsering(data *room.FitmentUseringInboundInfo, c *socket.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) { result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID} result.Fitments = make([]room.FitmentShowInfo, 0) result.Fitments = append(result.Fitments, room.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1}) return } // 获取基地展示精灵 func (h Controller) OnGetRoomPetShowInfo(data *room.PetRoomListInboundInfo, c *socket.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { result = &room.PetRoomListOutboundInfo{} result.Pets = make([]room.PetShowInfo, 0) return } // 获取自己房间的家具 func (h Controller) OnGetFitmentAll(data *room.FitmentAllInboundEmpty, c *socket.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) { result = &room.FitmentAllOutboundInfo{} result.Fitments = make([]room.FitmentItemInfo, 0) return }