package controller import ( "blazing/common/data/share" "blazing/cool" "blazing/common/socket/errorcode" "blazing/logic/service/user" "blazing/logic/service/player" "blazing/logic/service/space" "blazing/modules/player/service" "context" "time" "github.com/panjf2000/gnet/v2" ) // Login 处理命令: 1001 func (h Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的 isSessionValid := data.CheakSession() if !isSessionValid { defer c.Close() return } share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器 currentPlayer := player.GetPlayer(c, data.Head.UserID) if currentPlayer == nil { cool.Logger.Error(context.Background(), "获取玩家失败", data.Head.UserID) defer c.Close() return } currentPlayer.Service = service.NewUserService(data.Head.UserID) currentPlayer.Info = currentPlayer.Service.Info.GetCache() if currentPlayer.Info == nil { defer c.Close() return } currentPlayer.Info.UserID = data.Head.UserID currentPlayer.Logintime = uint32(time.Now().Unix()) //保存时间戳 result = user.NewOutInfo(currentPlayer.Info) //设置登录消息 defer space.GetSpace(currentPlayer.Info.MapID).EnterMap(currentPlayer) currentPlayer.IsLogin = true return result, 0 }