package controller import ( "blazing/common/data/xmlres" "blazing/common/socket/errorcode" "blazing/logic/service/item" "blazing/logic/service/player" "blazing/modules/blazing/model" "github.com/gogf/gf/v2/util/grand" ) func (h Controller) Talk(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) { result = &item.TalkCountOutboundInfo{} c.Service.Talk.Exec(func(t map[uint32]uint32) bool { tt, ok := t[data.ID] if ok { result.GiftCount = tt } return false }) return result, 0 } var talkcacche = make(map[string]uint32) func (h Controller) TalkCate(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) { result = &item.DayTalkInfo{} result.OutList = make([]item.CateInfo, 0) for _, te := range xmlres.TalkConfig.Energies { if te.MapID == uint64(c.Info.MapID) && te.Type == uint64(data.ID) { // _, ok := talkcacche[te.Name] if !ok { for _, v := range xmlres.ItemsMAP { if v.Name == te.Name { talkcacche[te.Name] = uint32(v.ID) } } } randomNum := grand.Intn(10) + 1 c.Service.Talk.Exec(func(t map[uint32]uint32) bool { if t == nil { t = make(map[uint32]uint32) } _, ok := t[data.ID] if !ok { t[data.ID] = 0 } t[data.ID] += 1 if t[data.ID] < uint32(te.CollectCnt) { result.OutList = append(result.OutList, item.CateInfo{ID: uint32(talkcacche[te.Name]), Count: uint32(randomNum)}) c.ItemAdd(model.ItemInfo{ItemId: uint32(talkcacche[te.Name]), ItemCnt: uint32(randomNum)}) } return true }) break } } return result, 0 }