package player import ( "blazing/logic/service/fight/info" maps "blazing/logic/service/maps/info" ) func (p *Player) SendAttackValue(b info.AttackValueS) { t1 := NewTomeeHeader(2505, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendLeaveMapInfo(b maps.LeaveMapOutboundInfo) { t1 := NewTomeeHeader(2002, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendEnterMapInfo(b maps.OutInfo) { t1 := NewTomeeHeader(2001, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendWalkMapInfo(b maps.WalkOutInfo) { t1 := NewTomeeHeader(2101, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendChangePet(b info.ChangePetInfo) { t1 := NewTomeeHeader(2407, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendReadyToFightInfo(b info.FightStartOutboundInfo) { t1 := NewTomeeHeader(2504, p.Info.UserID) p.SendPack(t1.Pack(&b)) } func (p *Player) Send_ARENA_GET_INFO(b info.S2C_ARENA_GET_INFO) { t1 := NewTomeeHeader(2419, p.Info.UserID) p.SendPack(t1.Pack(&b)) } func (p *Player) SendNoteReadyToFightInfo(b info.NoteReadyToFightInfo) { t1 := NewTomeeHeader(2503, p.Info.UserID) p.SendPack(t1.Pack(&b)) //准备包由各自发,因为协议不一样 } func (p *Player) SendFightEndInfo(b info.FightOverInfo) { p.FightC = nil //<-time.After(10000) t1 := NewTomeeHeader(2506, p.Info.UserID) p.SendPack(t1.Pack(&b)) } func (p *Player) CatchPetInfo(b info.CatchMonsterOutboundInfo) { t1 := NewTomeeHeader(2409, p.Info.UserID) p.SendPack(t1.Pack(&b)) } func (f *Player) SendUsePetItemInfo(b info.UsePetIteminfo) { t1 := NewTomeeHeader(2406, f.Info.UserID) f.SendPack(t1.Pack(&b)) }