package node import "blazing/logic/service/fight/info" func (e *EffectNode) Damage_ADD(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_Mul(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_Floor(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_DIV_ex(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_SUB_ex(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_Lock(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_Lock_ex(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_Shield(_ *info.DamageZone) bool { return true }