package controller import ( "blazing/common/socket/errorcode" "blazing/modules/player/model" "blazing/modules/player/service" "blazing/logic/service/pet" "blazing/logic/service/player" "blazing/logic/service/room" "github.com/jinzhu/copier" ) // GetFitmentUsing 获取基地展示的家具物品 // data: 包含目标用户ID的输入信息 // c: 当前玩家对象 // 返回: 基地家具信息和错误码 func (h Controller) GetFitmentUsing(data *FitmentUseringInboundInfo, c *player.Player) (result *room.FitmentUseringOutboundInfo, err errorcode.ErrorCode) { result = &room.FitmentUseringOutboundInfo{UserId: c.Info.UserID, RoomId: data.TargetUserID} result.Fitments = make([]model.FitmentShowInfo, 0) result.Fitments = append(result.Fitments, model.FitmentShowInfo{Id: 500001, Status: 1, X: 1, Y: 1, Dir: 1}) roomInfo := c.Service.Room.Get(data.TargetUserID) result.Fitments = append(result.Fitments, roomInfo.PlacedItems...) return } // GetRoomPetShowInfo 获取基地展示的精灵列表 // data: 包含目标用户ID的输入信息 // c: 当前玩家对象 // 返回: 精灵展示列表和错误码 func (h Controller) GetRoomPetShowInfo(data *PetRoomListInboundInfo, c *player.Player) (result *room.PetRoomListOutboundInfo, err errorcode.ErrorCode) { result = &room.PetRoomListOutboundInfo{} result.Pets = make([]pet.PetShortInfo, 0) showPets := service.NewPetService(data.TargetUserID).GetShowPets() for i := range showPets { var petShortInfo pet.PetShortInfo copier.Copy(&petShortInfo, &showPets[i].Data) result.Pets = append(result.Pets, petShortInfo) } return } // SetRoomPetShowInfo 设置基地展示精灵并返回最新展示列表(cmd:2323) func (h Controller) SetRoomPetShowInfo(data *C2S_PET_ROOM_SHOW, c *player.Player) (result *room.S2C_PET_ROOM_SHOW, err errorcode.ErrorCode) { result = &room.S2C_PET_ROOM_SHOW{} result.PetShowList = make([]pet.PetShortInfo, 0) catchTimes := make([]uint32, 0, len(data.PetShowList)) seen := make(map[uint32]struct{}, len(data.PetShowList)) for _, item := range data.PetShowList { ct := uint32(item.CatchTime) if ct == 0 { continue } if _, ok := seen[ct]; ok { continue } seen[ct] = struct{}{} catchTimes = append(catchTimes, ct) } petSvc := service.NewPetService(c.Info.UserID) if !petSvc.SetShowCatchTimes(catchTimes) { err = errorcode.ErrorCodes.ErrSystemError return } showPets := petSvc.GetShowPets() for i := range showPets { var petShortInfo pet.PetShortInfo copier.Copy(&petShortInfo, &showPets[i].Data) result.PetShowList = append(result.PetShowList, petShortInfo) } return } // GetAllFurniture 获取玩家的所有家具 // data: 空输入结构 // c: 当前玩家对象 // 返回: 玩家所有家具列表和错误码 func (h Controller) GetAllFurniture(data *FitmentAllInboundEmpty, c *player.Player) (result *room.FitmentAllOutboundInfo, err errorcode.ErrorCode) { result = &room.FitmentAllOutboundInfo{} result.Fitments = make([]room.FitmentItemInfo, 0) items := c.Service.Item.Get(500000, 600000) roomData := c.Service.Room.Get(c.Info.UserID) for _, item := range items { var itemInfo room.FitmentItemInfo itemInfo.Id = item.ItemId itemInfo.AllCount = uint32(item.ItemCnt) i, ok := roomData.UsedItems[item.ItemId] if ok { itemInfo.UsedCount = i } result.Fitments = append(result.Fitments, itemInfo) } return } // GetRoomPetInfo 获取玩家跟随精灵的信息 // data: 包含用户ID和精灵捕获时间的输入信息 // c: 当前玩家对象 // 返回: 精灵详细信息和错误码 func (h Controller) GetRoomPetInfo(data *C2S_RoomPetInfo, c *player.Player) (result *pet.RoomPetInfo, err errorcode.ErrorCode) { petInfo := c.Service.Pet.PetInfoOneOther(data.UserID, data.CatchTime) if petInfo == nil { return nil, errorcode.ErrorCodes.ErrPokemonNotExists } result = &pet.RoomPetInfo{} copier.CopyWithOption(result, &petInfo.Data, copier.Option{DeepCopy: true}) result.OwnerId = data.UserID return }