package service import ( "blazing/cool" "blazing/modules/player/model" "context" "github.com/gogf/gf/v2/frame/g" ) func (s *ItemService) Get(min, max uint32) []model.Item { var ttt []model.Item s.TestModel(s.Model).Where(g.Map{ "item_id <=": max, "item_id >=": min, }).Scan(&ttt) return ttt } func (s *ItemService) UPDATE(id uint32, count int) { if cool.Config.ServerInfo.IsVip != 0 && count < 0 { cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid) return } m := s.TestModel(s.Model) if t, _ := m.Where("item_id", id).Exist(); t { _, err := s.TestModel(s.Model).Where("item_id", id).Increment("item_cnt", count) if err != nil { panic(err) } } else { m := s.TestModel(s.Model) data := g.Map{ "player_id": s.userid, "item_id": id, "item_cnt": count, "is_vip": cool.Config.ServerInfo.IsVip, } m.Data(data).Insert() } } func (s *ItemService) CheakItem(id uint32) uint32 { var ttt model.Item m := s.TestModel(s.Model) m.Where("item_id", id).Scan(&ttt) return ttt.ItemCnt } // /添加进来的物品一定是保证存在的 type ItemService struct { BaseService } func NewItemService(id uint32) *ItemService { return &ItemService{ BaseService: BaseService{userid: id, Service: &cool.Service{Model: model.NewPlayerBag(), UniqueKey: map[string]string{ "player_id": "角色名称不能重复", }, PageQueryOp: &cool.QueryOp{ KeyWordField: []string{"player_id"}, Where: func(ctx context.Context) [][]interface{} { var ( //admin = cool.GetAdmin(ctx) //userId = admin.UserId ) return [][]interface{}{ // {"player_id", userId, true}, // {"free", 0, true}, } }, }}, }, } }