package player import ( "blazing/logic/service/fight/info" "blazing/modules/player/model" ) type AI_player struct { baseplayer petinfo []model.PetInfo //精灵信息 CanCapture int Prop [6]int8 } func (p *AI_player) Getfightinfo() info.Fightinfo { return info.Fightinfo{} } func (f *AI_player) SendPack(b []byte) error { return nil } func (f *AI_player) SendPackCmd(_ uint32, _ any) { //fmt.Println("战斗结束") } func (p *AI_player) GetPetInfo() []model.PetInfo { return p.petinfo } func (lw *AI_player) SendLoadPercent(info.LoadPercentOutboundInfo) { } func (p *AI_player) CanFight() bool { return true }