package node import "blazing/logic/service/fight/info" func (e *EffectNode) DamageAdd(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_Mul(_ *info.DamageZone) bool { return true } func (e *EffectNode) DamageFloor(_ *info.DamageZone) bool { return true } func (e *EffectNode) DamageDivEx(_ *info.DamageZone) bool { return true } func (e *EffectNode) DamageSubEx(_ *info.DamageZone) bool { return true } func (e *EffectNode) DamageLock(_ *info.DamageZone) bool { return true } func (e *EffectNode) DamageLockEx(_ *info.DamageZone) bool { return true } func (e *EffectNode) Damage_Shield(_ *info.DamageZone) bool { return true }