package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** * 损失1/2的体力,提升自身的能力 */ type Effect79 struct { node.EffectNode } func init() { input.InitEffect(input.EffectType.Skill, 79, &Effect79{}) } // 命中之后 // 特攻+2速度+1命中+1, func (e *Effect79) OnSkill() bool { e.Ctx().Our.SetProp(e.Ctx().Our, 2, 2, info.AbilityOpType.ADD) e.Ctx().Our.SetProp(e.Ctx().Our, 4, 1, info.AbilityOpType.ADD) e.Ctx().Our.SetProp(e.Ctx().Our, 5, 1, info.AbilityOpType.ADD) e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)).Div(alpacadecimal.NewFromInt(2)), }) return true }