package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // ---- Effect776 ---- type Effect776 struct { node.EffectNode StatusID int } func (e *Effect776) Damage_Mul(t *info.DamageZone) bool { if t.Type == info.DamageType.Red { t.Mul(2) } return true } func (e *Effect776) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } // ---- 注册所有效果 ---- func init() { input.InitEffect(input.EffectType.Skill, 776, &Effect776{}) }