package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // n回合内,elemtype系技能威力为m倍 type Effect65 struct { node.EffectNode can bool } func (e *Effect65) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } if info.EnumCategory(e.Ctx().SkillEntity.Move.Type) != info.EnumCategory(e.Args()[1].IntPart()) { return true } //技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10,+10] e.Ctx().SkillEntity.Power *= int(e.Args()[2].IntPart()) return true } // ---- 注册所有效果 ---- func init() { input.InitEffect(input.EffectType.Skill, 65, &Effect65{}) } func (e *Effect65) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) }