package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * n回合内,每回合附加m点固定伤害 */ func init() { input.InitEffect(input.EffectType.Skill, 60, &Effect60{}) } type Effect60 struct { node.EffectNode } // 默认添加回合 func (e *Effect60) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.SideEffectArgs[0]) } func (e *Effect60) OnSkill() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().AttackTime == 0 { return true } e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Args()[1]}) return true }