package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * n回合若本方先手攻击: 使得技能miss (但MustHit有效) */ func init() { t := &Effect52{ EffectNode: node.EffectNode{}, } input.InitEffect(input.EffectType.Skill, 52, t) } type Effect52 struct { node.EffectNode } // 默认添加回合 func (e *Effect52) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0] - 1) } func (e *Effect52) SkillHit_ex() bool { //fmt.Println(e.Ctx().SkillEntity) if e.Ctx().SkillEntity == nil { return true } if !e.Input.FightC.IsFirst(e.Ctx().Our.Player) { return true } e.Ctx().SkillEntity.SetMiss() return true }