package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 使用技能恢复m点体力值 */ func init() { input.InitEffect(input.EffectType.Skill, 466, &Effect466{}) } type Effect466 struct { node.EffectNode } func (e *Effect466) OnSkill() bool { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0]) return true }