package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** * 额外增加n点固定伤害 */ func init() { input.InitEffect(input.EffectType.Skill, 29, &Effect29{ EffectNode: node.EffectNode{}, }) } type Effect29 struct { node.EffectNode } func (e *Effect29) OnSkill() bool { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: alpacadecimal.NewFromInt(int64(e.SideEffectArgs[0])), }) return true }