package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 降低对方 1/n 的 体力 */ func init() { input.InitEffect(input.EffectType.Skill, 28, &Effect28{ EffectNode: node.EffectNode{}, }) } type Effect28 struct { node.EffectNode } func (e *Effect28) OnSkill() bool { e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{ Type: info.DamageType.Fixed, Damage: e.Ctx().Opp.CurrentPet.GetHP().Div(e.Args()[0]), }) return true }