package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** * 造成的伤害不会低于n */ func init() { input.InitEffect(input.EffectType.Skill, 135, &Effect135{}) } type Effect135 struct { node.EffectNode } func (e *Effect135) DamageFloor(t *info.DamageZone) bool { // fmt.Println("Effect135_old", t.Damage.IntPart()) if t.Type == info.DamageType.Red { t.Damage = alpacadecimal.Max(t.Damage, e.Args()[0]) } //fmt.Println("Effect135_new", t.Damage.IntPart()) return true }