package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) /** * 若造成的伤害低于n,则所有技能的PP值提高m点 */ func init() { input.InitEffect(input.EffectType.Skill, 134, &Effect134{}) } type Effect134 struct { node.EffectNode } func (e *Effect134) DamageFloor(t *info.DamageZone) bool { // fmt.Println("Effect134_old", t.Damage.IntPart()) if t.Type == info.DamageType.Red { is := t.Damage.Cmp(e.Args()[0]) if is == -1 { e.Ctx().Our.HealPP(int(e.Args()[1].IntPart())) } } //fmt.Println("Effect134_new", t.Damage.IntPart()) return true }