package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) func init() { t := &Effect128{ EffectNode: node.EffectNode{}, } input.InitEffect(input.EffectType.Skill, 128, t) } type Effect128 struct { node.EffectNode } // 默认添加回合 func (e *Effect128) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect128) DamageLockEx(t *info.DamageZone) bool { if t.Type != info.DamageType.Red { return true } heal := t.Damage e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, heal) t.Damage = alpacadecimal.Zero return true }