package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) /** * n回合,若自己先手,则伤害的1/5回复体力 */ func init() { t := &Effect116{ EffectNode: node.EffectNode{}, } input.InitEffect(input.EffectType.Skill, 116, t) } type Effect116 struct { node.EffectNode } // 默认添加回合 func (e *Effect116) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect116) SkillUseed() bool { if e.Input.FightC.IsFirst(e.Input.Player) { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.SumDamage.Div(alpacadecimal.NewFromInt(5))) } return true }