package fight import ( "blazing/logic/service/common" _ "blazing/logic/service/fight/boss" _ "blazing/logic/service/fight/effect" ) // 野怪对战包 type FightNpcMonsterInboundInfo struct { Head common.TomeeHeader `cmd:"2408" struc:"skip"` // Number 地图刷新怪物结构体对应的序号(1-9的位置序号) Number uint32 `fieldDesc:"地图刷新怪物结构体对应的序号 1 - 9 的位置序号" ` } type ChallengeBossInboundInfo struct { Head common.TomeeHeader `cmd:"2411" struc:"skip"` BossId uint32 `json:"bossId"` } type NullOutboundInfo struct { } type S2C_ChoiceLevelRequestInfo struct { CurFightLevel uint32 `json:"curFightLevel"` // 当前战斗层数 BossLen uint32 `struc:"sizeof=BossID"` BossID []uint32 `json:"bossId"` // 下一层的精灵id数组 } // 准备战斗包 type ReadyToFightInboundInfo struct { Head common.TomeeHeader `cmd:"2404" struc:"skip"` } // 战斗逃跑 type EscapeFightInboundInfo struct { Head common.TomeeHeader `cmd:"2410" struc:"skip"` } // 精灵王 type StartPetWarInboundInfo struct { Head common.TomeeHeader `cmd:"2431" struc:"skip"` } type StartTwarInboundInfo struct { Head common.TomeeHeader `cmd:"2429|2415|2425" struc:"skip"` } type ARENA_SET_OWENR struct { Head common.TomeeHeader `cmd:"2417" struc:"skip"` } type ARENA_FIGHT_OWENR struct { Head common.TomeeHeader `cmd:"2418" struc:"skip"` } type ARENA_GET_INFO struct { Head common.TomeeHeader `cmd:"2419" struc:"skip"` } type ARENA_UPFIGHT struct { Head common.TomeeHeader `cmd:"2420" struc:"skip"` } type ARENA_OWENR_ACCE struct { Head common.TomeeHeader `cmd:"2422" struc:"skip"` } // 表示"宠物王加入"的入站消息数据 type PetKingJoinInboundInfo struct { Head common.TomeeHeader `cmd:"2413" struc:"skip"` Type uint32 // 战斗类型:5=单精灵,6=多精灵,11=精灵大师赛 (对应Java的@UInt long type) FightType uint32 // 仅当Type为11时有效 (对应Java的@UInt long fightType) } // HandleFightInviteInboundInfo 处理战斗邀请的入站消息 type HandleFightInviteInboundInfo struct { Head common.TomeeHeader `cmd:"2403" struc:"skip"` UserID uint32 `json:"userId" codec:"userId,uint"` // 邀请我对战人的userid Flag uint32 `json:"flag" codec:"flag,uint"` // 1为同意对战 0为取消对战 Mode uint32 `json:"mode" codec:"mode,uint"` // 战斗类型 1 = 1v1 2 = 6v6 } type InviteToFightInboundInfo struct { Head common.TomeeHeader `cmd:"2401" struc:"skip"` UserID uint32 // Mode 战斗类型 1 = 1v1 2 = 6v6 Mode uint32 } type InviteFightCancelInboundInfo struct { Head common.TomeeHeader `cmd:"2402" struc:"skip"` } // 2502的回复包 PVP邀请消息 type NoteHandleFightInviteOutboundInfo struct { UserID uint32 Nickname string `struc:"[16]byte"` // 固定长度16字节 Result uint32 // 0=拒绝 1=同意 2=在线超6小时 3=无出战精灵 4=不在线 } type UseSkillInInfo struct { Head common.TomeeHeader `cmd:"2405" struc:"skip"` // 技能id, SkillId uint32 } type ChangePetInboundInfo struct { Head common.TomeeHeader `cmd:"2407" struc:"skip"` // CatchTime 捕捉时间 CatchTime uint32 `json:"catchTime"` } type CatchMonsterInboundInfo struct { Head common.TomeeHeader `cmd:"2409" struc:"skip"` // CapsuleId 胶囊id CapsuleId uint32 `json:"capsuleId" fieldDescription:"胶囊id" uint:"true"` } type LoadPercentInboundInfo struct { Head common.TomeeHeader `cmd:"2441" struc:"skip"` Percent uint32 `fieldDescription:"加载百分比"` } // UsePetItemInboundInfo 对应Java的UsePetItemInboundInfo,实现InboundMessage接口 type UsePetItemInboundInfo struct { Head common.TomeeHeader `cmd:"2406" struc:"skip"` // 字段首字母大写以导出(对应Java的可访问性,配合@Data的getter/setter) CatchTime uint32 `description:"精灵捕获时间" codec:"catchTime"` // @UInt long 对应Go的uint32(无符号64位) ItemId uint32 `description:"使用的物品ID" codec:"itemId"` // 结构体标签模拟@FieldDescription和@AutoCodec注解 Reversed1 uint32 `description:"填充字段 0" codec:"reversed1"` // reversed1对应原Java的填充字段 } type ChatInfo struct { Head common.TomeeHeader `cmd:"50002" struc:"skip"` Reserve uint32 `json:"reserve" fieldDescription:"填充 默认值为0" uint:"true"` // @UInt long reserve,无符号长整数 MessageLen uint32 `struc:"sizeof=Message"` Message string `json:"message" fieldDescription:"消息内容, 结束符为utf-8的数字0"` // 消息内容,包含utf-8空字符('\x00')作为结束符 } type C2S_FRESH_CHOICE_FIGHT_LEVEL struct { Head common.TomeeHeader `cmd:"2428|2414" struc:"skip"` // Level 挑战层数选择标识 // 0: 继续挑战(从数据库存储的当前通关层数开始) // 1: 从1层开始 // 2: 从11层开始 // 3: 从21层开始 // 4: 从31层开始 Level uint `json:"level"` // 若使用JSON序列化,添加tag;若用protobuf可替换为对应的tag } type C2S_OPEN_DARKPORTAL struct { Head common.TomeeHeader `cmd:"2424" struc:"skip"` Level uint32 `json:"level"` // 若使用JSON序列化,添加tag;若用protobuf可替换为对应的tag } type S2C_OPEN_DARKPORTAL struct { CurBossID uint32 `json:"curBossID"` } type S2C_FreshChoiceLevelRequestInfo struct { // CurFightLevel 当前战斗层数(对应前端 curFightLevel 字段) CurFightLevel uint32 `json:"curFightLevel"` // JSON序列化tag,保证字段名与前端一致 BossIdLen uint32 `struc:"sizeof=BossId"` // BossId 当前层数的精灵ID数组(对应前端 bossId 字段,C# List 对应Go []uint切片) BossId []uint32 `json:"bossId"` } type FRESH_LEAVE_FIGHT_LEVEL struct { Head common.TomeeHeader `cmd:"2430|2416|2426" struc:"skip"` }