package effect import ( "blazing/common/utils" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 484 - 连击n次,每次命中后连击数+m,最高连击p次 type Effect484 struct { node.EffectNode count int64 } func (e *Effect484) Damage_Mul(t *info.DamageZone) bool { if t.Type == info.DamageType.Red { n := utils.Min(e.Args()[0].IntPart()+e.count, e.Args()[1].IntPart()) t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(n))) } return true } func (e *Effect484) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.AttackTime != 0 { e.count = 0 return true } e.count += e.Args()[1].IntPart() return true } func init() { input.InitEffect(input.EffectType.NewSel, 484, &Effect484{}) }